Stylised 3D Game Model: Complete Beginners’ Guide
Hi and welcome to the present new 3D Tudor Udemy course, ‘Stylised 3D Game Model: Complete Beginners’ Guide’. this is often complete beginner’s guide to making a 3D stylised game model. This course will teach you ways to make a stylised 3D model from scratch to knowledgeable level, following industry pipelines. If you ever wondered how AAA assets are made by a number of the most important players within the industry, then stay tuned and determine what this course is all about.
Like my other Udemy courses, i will be able to be taking you on an in depth 3D modeling journey involving modeling, texturing, freebies, lighting and rendering a game ready 3D asset. the main target of this Udemy course is to point out you ways to form realistic models, to a real-world scale. Enroll during this Blender 2.83 course and knowledge over 8 hours of content, filled with learning opportunities to require your 3D modeling, sculpting, texturing, lighting and rendering skills up by quite few notches. By completing this course, you’ll walk off with a comprehensive view of the way to model from the bottom up, with a super-fast industry-standard workflow. All this exclusively in Blender 2.8.
‘Stylised 3D Game Model: Complete Beginners’ Guide’ features a new learning format which will be relevant to beginners. This course is additionally relevant to those students who are more conversant in 3D creation and modeling using Blender software, or those that are transitioning into Blender from another piece of software or from the previous older versions of Blender.
Using everything I learned from previous courses, mainly from all of your helpful feedback, i used to be ready to make a course that basically has the wow-factor; something you’ll be pleased with accomplishing.
This course will teach you ways to model stylised assets from the bottom up, using Blender 2.83. Whether you’re an absolute beginner or someone who is looking to elevate their skill level, animations are going to be telling you all about modifiers, Blender functions, and key commands, which can guide you along the way – shooting up right once you need them. This course explains everything and can include a step-by-step exploration of all the new shortcuts that have accompany this new Blender version. better of all, this unique course functionality also allows you to set your own pace. this enables the course to be viable for Blender users of any level.
By the top of the course, the knowledge you’ll have learned are often put to use independent of the direction you’re taking in 3D modeling – following the amateur or the professional path.
Next, to require our 3D model to subsequent level, we take a deep dive into Zbrush. you’ll learn various simple Zbrush techniques to bring your 3D creation to life. This course will take you thru the very basics of the Zbrush UI, all the high to preparing a model for export. what’s more, you’ll be learning new sculpting skills, additionally to learning the way to optimise your model to form it game ready.
In this section, we’ll be using Substance Painter. Substance Painter is an industry standard software. you’ll find out how to make complex stylised materials from scratch. we’ll also re-evaluate the way to lay or apply multiple materials to meshes. As we texture, we’ll take an thorough check out the way to create texture bakes using high- and low-poly models. within the end, you’ll come away with a broad understanding of maps and textures, beat just a couple of hours.
Finally, to present our model within the professional way and make it really stand call at any portfolio, we’ll be rendering call at Marmoset Toolbag 3. we glance at the simplest texture maps to use for rendering, and that we will re-evaluate the way to found out not barely one render, but three, including a totally textured and wireframe turntable. you’ll come away with renders which you’ll be proud to point out off on your social media. By the time we’ve finished rendering in Marmoset Toolbag 3, you’ll have the knowledge and confidence to make stylised assets that appear as if they fell out straight out of a game.
I always feel that lighting is one among the key components that tend to be the foremost overlooked. To be honest, I learned this the hard way, seeing as lighting is vital with regards to creating a scene pop. I even have taught you ways to line up your lighting in my previous course, ‘Blender 2.8 Model a Lightsaber for Beginners’, within Blender, but this point , we’ll take it a step further. All lighting including environment lighting and additional light were found out within Marmoset Toolbag 3.
Best of all, this course also comes with a free download pack, filled with everything you’ll need for the course. this may include things like full references, Zbrush brushes, and textures just to call a couple of . The ‘Stylised 3D Game Model: Complete Beginners’ Guide’ course download pack will include 3 different brushes, one resolution map, five rope textures (albedo, height, metallic, normal, roughness), a skull decal, and a wood grain illustration.
These are resources that you simply are liberal to download and reuse in your other projects. I created of these textures and resources employing a mixture of Substance Designer, and Adobe Photoshop (e.g., for the smoke decal). All textures included for free of charge with this course are custom made specifically for this course.
So, with all that said, I hope I even have whetted your appetite to start out your journey into stylised 3D game asset creation. inspect the free introduction and that i am sure you won’t be ready to put this course down. Check it out. you’ve got nothing to lose, but everything to realize .
I had a blast making this course and that i am sure you’ll too!
Happy modeling everyone!
Neil, 3D Tudor
Who this course is for:
Beginner 3D modellers wanting to find out how to create a 3D stylised art game ready asset of a medieval cannon
Enthusiasts of Blender 2.83, Substance Painter, Zbrush, and Marmoset Toolbag 3 who want to fast-track their understanding of its new and exciting changes
Mid-Level 3D modellers who want to require their modelling to the new level and improve their workflow with tips and tricks